
I'm not so sure about that though, since to install this mod and it'd be known what the letters represent as the keyboard commands. It'd be a lot of work also.ġ) Would you prefer the separator with a + or a - sign?Ģ) Should I try and remove as many of the labels from when querying, or is this something which may actually be preferable?Īnother thing which just came to mind while typing.ģ) What about adding the word "key" or "keys" to the ends to specify that's what the letters are? This may potentially cause other complications also for compatibility with content which overrides the Maxis defaults, so I'm unsure if that's worth pursuing. As such it might not be fixable for those unless creating and defining a new User Visible Name Key for each of them.

However, my initial conclusion for other ploppables like Civics is this entry name makes those buildings still appear with the shortcut command upon hovering. There are duplicate named entries in the language files, and so I can see how this is happening for some. (Underlined in orange to highlight the (D) there.) I can make two versions with one and the other if that might be preferable to pick and choose either way? Another thing to mention is how I've noticed with the zones and some items, how they include the shortcut label when querying. Something I'm wondering is whether you'd prefer the separators using a hyphen or a plus sign. Maybe those were ones which Maxis didn't get around to implementing if they were new menu items added in the Rush Hour expansion. So there are a few like one-way roads which don't have a keyboard command assigned, and this would depend on knowing the MsgID hex code for them so they can be called up. (This applies for RCI also since it shares the same LText.)Īll the shortcuts I'm adding are those defined within the KEYCFG file ( IID 6A9362EF). I've made some progress and can confirm it works! I'll look into this tomorrow when I have some spare time and see what can be news. Here's a sample for the network tools and Maxis ploppables:Ĭontrol Shift R =0圆a935dc9 "Build Bus Stop"Ĭontrol Shift T =0圆a935ddd "Passenger Depot"Ĭontrol Alt T =0圆a935ddf "Freight Depot"Īlt P =0圆a935df4 "Build Large Police Stn"Ĭontrol Shift P =0x2bfe0bea "Build Police Kiosk" (See here for a Wiki article on the format if curious.) The keyboard commands are assigned inside KEYCFG entries which are within the SimCity_1.dat file. Then to specify what the shortcut is as corresponding to how they're defined.

I believe this certainly would be doable, and it'd involve editing the language file entry for each of the menu queries.
